Create an Intense “Blade Runner” Inspired Composition With Shattered Glass and Bullets - BR

Saturday, April 8, 2017

Create an Intense “Blade Runner” Inspired Composition With Shattered Glass and Bullets




Create an Intense “Blade Runner” Inspired Composition With Shattered Glass and Bullets
Learn how to this surreal photo manipulation of Blade Runner on an interior skyscraper with Photoshop In this lesson, you learn to work with the transformation of objects and blend modes for them. Composition and construction work on the cloning of elements. Realistic change in space and adding the effect of movement. Throughout the tutorial, you’ll learn techniques that will help you create better matte paintings and photo manipulations.




What you’ll be creating

Start creating photo manipulation by adding warships and work on the model. Then begin to create the effects of destruction and adding bullets shattered glass. At the end, add adjustment layers and special effects. You’ll need any version of Photoshop, inspiration, good mood, turn on your favorite music and take a cup of tea :)


Tutorial Resources
Glass Shatter9j1kabir
Broken Glass Brushesarchaii
Modeljagged-eye
The glass ceilingstirlace-stock
Bullet stormmariasemelevich
Big lens and optical flaredawiiz
Shipmysticmorning
Textures TrianglesSo-ghislaine
Step 1

Before you start, download all the material in one place. So it will be easier to work with them. Open Photoshop and start by creating! Open the image of the building. Go to File > New or the short key Cmd/Ctrl+ O and select the image of the building.




Step 2

Add flying warships. To do this, go to File > Place… and select the picture with the ship.




Step 3

Duplicate ship 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Time to work, we do not interfere with the other ships in the Layers palette, click on the eye icon beside the desired layer. This will make it invisible.


Step 4

Reduce the size of the first ship, transforming him (the short key Cmd/Ctrl+ T). Reduce it so that it was slightly less than the window. To transform the ship proportional hold Shift and drag the corner. Rotate the image by an angle 13, 55.


Step 5

Now Flip Vertical second ship, the slope and slightly reduce its size. Press Cmd/Ctrl+ T to transform the ship. Then without applying changes, click RMB and from the drop down list, select “Flip Horizontal” or go to Edit > Transform > Flip Horizontally. Rotate the image by an angle – 12, 26. Press Enter to apply the changes.


Step 6

Now take the remaining layer is not change for altars and transfer group. To do this grab the desired layer and drag until as shown in the picture.


Step 7

Now duplicate this layer 5 times (the short key Cmd/Ctrl+ J), merge the duplicated layers, and group them already changed ships in one group (the short key Cmd/Ctrl+ G). Call it “ship” Hide interfering layers by clicking on the eye icon in the Layers panel.
Step 8

Change the rest of the ships on the same principle as the previous ones (see previous steps). Change in turn tilting, transforming each layer with the ship. Ships can put as shown or come up with your option. Here’s how I did.


Step 9

After all the changes, I remove unnecessary parts to ships appeared on the other side of the window. Because we need a realistic :) In the beginning, I added a mask to the group “Group 2” and “Ship”.


Step 10

Now select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 20 px. Hardness: 0% Opacity: 100% flow: 100%. I used s not much hard brush that there was no sharp transition edges.


Step 11

Set the background color to black by pressing D and carefully remove the parts of ships where imposed on the valve box and go beyond it.


Step 12

Here’s how I did. I also increased the size of the brush-cleaned stiffness and walked her to the contact points between the ship and fittings. Here is the result.


Step 13

Now let’s add a reflection of ships. Duplicate group “ship” (the short key Cmd/Ctrl+ J). Press Cmd/Ctrl+ T to transform and click RMB and from the drop down list, select “Flip Vertical” or go to Edit > Transform > Flip Vertical. Place the ships as shown in the figure.


Step 14

Now I changed the blend mode. Go to the Layers panel, select the list of blending modes to Soft Light, and set opacity group 60%.


Step 15

Adding the effect of fire! Because the ship combat and hunt for a hero. Create a new layer (the short key Cmd/Ctrl+ Shift + N), click on the icon in the form of a sheet in the Layers panel. It should be mentioned groups with the ships.
Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 40% flow: 100%.




Step 16

Choose a color #ad2008 and just put a few sources of fire on both sides of the ship. Then repeat the same thing, but change the brush size and color on #f2c21b and then on #f4ed33. Here’s how I did it. You cannot worry about what does not look very realistic. This element has the character of a small detail.


Step 17

Now combine the two groups with a layer of fire ships in one group (the short key Cmd/Ctrl+ G) .Here is the result conversion of ships.


Step 18

Now it’s time to add the main element – the model in the picture. Go to File> Place and in show window select file with model.


Step 19

Select Quick Selection Tool (W) in toolbar and select model. You can undo part of which allocated by mistake while holding Alt and spending on unnecessary place. Invert selection press the short key Cmd/Ctrl+ Shift + I).


Step 20

Then go to Refine Edge… in settings panel.



The first thing you need to do is change the display mode selection. To do this, click View, in the list select “Overlay”.



The next step is to remove the white background with hair. To do this, click on the brush icon in this window and spend all the white spots.



Now we remove possible white glow on model. To do this, put a tick “Smart Radius” and set such settings: Radius: 4,2px, Smooth: 12%. Apply the changes by clicking Ok.


Step 21

After applying the settings, add a mask by clicking on the mask icon in the Layers panel.


Step 22

Reduce the model, transform it (the short key Cmd/Ctrl+ T) and place it as shown in Figure.


Step 23

Now I made ??a reflection model. To make a reflection create a duplicate of the model (the short key Cmd/Ctrl+ J).


Step 24

Now flip it vertically. Go to Edit > Transform > Flip Vertical. Move reflected so that it was an accurate reflection of the model. Keep feet reflection model coincided exactly with the model. Do not place too close to the model, make a small margin.




Step 25

Now we need to transform the reflection according to the slope and the term. Press Cmd/Ctrl+ T to transform the reflection. Then without applying changes, click RMB and from the drop down list, select “Perspective”


Step 26

Change the reflection as shown in Figure. Set horizontal skew: 6,46.


Step 27

Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 100% flow: 100%. On the layer mask of reflections, remove head, hand and hair model.


Step 28

Change the blending mode for the reflection model. Go to the Layers palette and a drop-down list, select Overlay and set opacity 39%.


Step 29

I think pink hair is not very well suited to such a combat fiction. Red hair will look more stylish and it will be a focus in the picture. Proceed to repaint the hair. Create a new layer (the short key Cmd/Ctrl+ Shift+ N or page icon in the Layers panel). Change the blending mode for it to Subtract.


Step 30

Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 20px. Hardness: 0% Opacity: 100% flow: 100%. Choose a color #13e8e0.


Now carefully dyed hair model.


Step 31

I like the result! Now it is interesting! Will integrate all the layers in the model group and name it “model.” Here is the work at this stage.


Step 32

Now let us work the effect of the broken windows and bullet holes. Add the desired brush in Photoshop. If you do not know how to use the search Google J or go to the Brush panel, click on the little button settings top right corner of the window and s drop-down list, select “Load Brushes” and navigate to the brushes.


Step 33

Now create a new group name it “glass”. Place it below the group “model”. Create a new layer. Take the Gradient Tool (G). Set this kind of gradient, as shown in the figure. Set the background color to white.




Step 34

Fill the image as shown in Figure.


Step 35

Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.


Step 36

Now create bullet holes in the window. Create a new layer. Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 200 – 550px. Hardness: 0% Opacity: 100% flow: 100%


Step 37

Blue shows what other brushes I used. Put a single click a bullet hole. All other holes put tassels of this collection of brushes on this layer. Change the size and slope of the brush. Fully creative process :)


Step 38

Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.


Step 39

All I have done the same thing with the other bullet holes. That those holes on the floor of the room painted using a changes brush prospects. , I added a mask to the layers and cleaned with extra fittings, floors and windows.


Step 40

It’s completely creative process and everyone can do as he likes. I did like this. In the process. In order not to interfere with the model, I hid it.


Step 41

Now get to work on the glass fragments. Go to File > Place… and select file with glass fragments ? 1.


Step 42

Reduce the size of the glass fragments, transforming them (the short key Cmd/Ctrl+ T).


Step 43

Duplicate glass fragments 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Create another group name it “Glass” group and place the group with fragments there. This is a major group will be all the fragments. Then we apply it to the adjustment layers.


Step 44

By the same principle (see previous steps), I put the other variants of fragments. In this step, I used glass fragments ? 1, 2, 5, 7. The pictures show what layers arranged as their location in the group (sequence).
Glass fragments ? 1 (Duplicate 2 times).



Glass fragments ? 2 (Duplicate 1 times).



Glass fragments ? 5



Glass fragments ? 7 (Duplicate 3 times).



Glass fragments ? 5 (Duplicate 2 times).


Step 45

Here is a picture with all layers.


Step 46

Create another group (the short key Cmd/Ctrl+ G). Place the glass fragments ? 6 on floor there. Duplicate glass fragments 7 times (the short key Cmd/Ctrl+ J). Place them throughout the site with bullet holes. Change the size of some of the fragments, making them a bit more.


Step 47

Duplicate group (the short key Cmd/Ctrl+ J) with glass fragments ? 6. Moreover, use Move Tool (V) to move it forward a bit closer to the darkest part. Look as shown in the figure.


Step 48

Now add a large flying glass fragments. Go to File > Place… and select file with glass fragments ? 6. Create another group (the short key Cmd/Ctrl+ G) name it “Big glass”. Place the file there. Make them big, transforming them (the short key Cmd/Ctrl+ T).


Step 49

Duplicate glass fragments (the short key Cmd/Ctrl+ J) and locate duplicate in the upper left corner.


Step 51

Now select these two layers and duplicate them. Flip Horizontal duplication layers, go to Edit > Transform > Flip Horizontal. Place them in the right part of the picture.


Step 52

Select all 4 layers (hold Shift) and duplicate them (the short key Cmd/Ctrl+ J).



Then combine duplicate 4 layers one layer. To do this go to Layer > Merge layers or the short key Cmd/Ctrl+ E.


Step 53

Now, create the effect of flying glass. To do this, applicable the effect “Pinch”. Go to Filter > Distort > Pinch… and apply Amount: 50%. Click Ok.





Here’s how it looks. Blurred layer must be below all the other layers with big glass.


Step 54

Here is the whole picture at this stage.


Step 55

Now add two adjustment layers to a group with glass fragments. The first layer is a photo filter. Go to Layer > New Adjustment Layer > Photo Filter… or click on the adjustment layer icon in the Layers.



Set the settings: Filter: Cooling Filter (82). Density: 39.


Step 56

Next adjustment layers is Brightness/Contrast… Set the settings: Brightness: 82. Contrast: -50.


Step 57

How to combat fiction without weapons element? I thought that the bullets would be a good addition to the picture. I will not describe as I did one of the bullets, what you’ve downloadedJ, because it is very tedious and time consuming. Take advantage of my works, if you want :) Now get to work! Go to File > Place… and select file with bullets.


Step 58

Transform the bullet so that the big bullet half went beyond picture and add a mask to this layer.


Step 59

Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 100px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess Bullet unnecessary. Especially pay attention to the model. It should be bullets.


Step 60

Add to layer with bullets adjustment layer Black & White… with settings as shown in Figure.


Step 61

Now add to this layer black vignette. Take Elliptical Marquee Tool (M) on the toolbar and draw a large ellipse. Invert the selection (the short key Cmd/Ctrl+ Shift +I) to what you see in Figure.




Step 62

To blur the edges, click RMB on the elliptic and select from the list “Feather”. Set feather Radius: 40%.




Step 63

Now select the Paint Bucket Tool (G) on the toolbar and fill the selection black color.




Step 64

Now change the opacity to 33% of this layer. Hold down Alt and click on previous layer to get as shown in Figure.


Step 65

Select (hold Shift) and move the layer with bullets and adjustment layers subgroup with glass fragments.


Step 66

Now you need apply to correctly the shadows. To do this, create a new layer (Cmd/Ctrl+ Shift +N) the menu that appears, set the settings as shown in the figure. Use Dodge Tool (O) to draw bright light parts and use Burn Tool (O) to draw the dark areas and shadows.


Step 67

Try to maximize image contrast is achieved. Set the settings for both instruments such. Was the main model, because the atmosphere is ready.


Step 68

Here’s how I dealt light and shadow.


Step 69

Now route the light and shade for ships. Be sure to create a new layer position it as shown in the figure. To make it easier to work, hide all the layers by clicking on the competition in the eyes of the Layers panel, except for the group with the ships and facilities.




Step 70

Try to maximize image contrast is achieved. The Dodge Tool (O) and Burn Tool (O) settings remain the same. Here’s how I dealt light and shadow.


Step 71

Here is the work at this stage with all open layers.


Step 72

Now duplicate the vignettes that make for a bullet and move the very first, as shown in Figure.


Step 73

Need to create a contrast image. So, create Color Balance adjustment layer. Set settings how show on Figure.


Step 74

Note that this adjustment layer as a vignette effect on the whole picture! Here is the result after adding the adjustment layer.


Step 75

It seems to me that the work is missing something – something resembling the nanostructure :). So I decided to add a whimsical and fantastic texture. Let’s get started! Go to File > Place… and select file with texture crystal lattice.


Step 76

Now pull them almost the entire area of the picture. Move it slightly to the right.


Step 77

Duplicate the texture layer (the short key Cmd/Ctrl+ J). Now you need to rotate it on an angle 180. Go to Edit > Transform > Rotate 180.


Step 78

Move this layer to upper left corner as shown in Figure.


Step 79

Add to top layer with texture layer mask and remove the middle. Change the opacity to 50% of each layer.


Step 80

Now combine these two layers (the short key Cmd/Ctrl+ E), and add layer mask to this layer. Set Brush Tool (B) with settings: Size: 100px. Hardness: 0% Opacity: 100% flow: 100% and remove center.
Step 81

Now change the blending mode for this layer to “Divide” on Layer panel.


Step 82

Here’s how the work began to look after the addition of texture.


Step 83

It remains to add a small, but very important and beautiful detail – optical flare. Go to File > Place… and select file with optical flare (Blurry Blue By CodeDraco).


Step 84

Place it as shown in the figure. It should be approximately at the level of the hole in the window.


Step 85

Now change the blending mode for this layer to “Screen” on Layer panel.


Step 86

Here is the final result with all layers. I hope you enjoyed it!


Final Results





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