Create an Intense “Blade Runner” Inspired Composition With Shattered Glass and Bullets
Learn how to this surreal photo manipulation of Blade Runner on an interior skyscraper with Photoshop In this lesson, you learn to work with the transformation of objects and blend modes for them. Composition and construction work on the cloning of elements. Realistic change in space and adding the effect of movement. Throughout the tutorial, you’ll learn techniques that will help you create better matte paintings and photo manipulations.
What you’ll be creating
Start creating photo manipulation by adding warships and work on the model. Then begin to create the effects of destruction and adding bullets shattered glass. At the end, add adjustment layers and special effects. You’ll need any version of Photoshop, inspiration, good mood, turn on your favorite music and take a cup of tea :)
Tutorial Resources
Glass Shatter – 9j1kabir
Broken Glass Brushes – archaii
Model – jagged-eye
The glass ceiling – stirlace-stock
Bullet storm – mariasemelevich
Big lens and optical flare – dawiiz
Ship – mysticmorning
Textures Triangles – So-ghislaine
Step 1
Before you start, download all the material in one place. So it will be easier to work with them. Open Photoshop and start by creating! Open the image of the building. Go to File > New or the short key Cmd/Ctrl+ O and select the image of the building.
Step 2
Add flying warships. To do this, go to File > Place… and select the picture with the ship.
Step 3
Duplicate ship 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Time to work, we do not interfere with the other ships in the Layers palette, click on the eye icon beside the desired layer. This will make it invisible.
Step 4
Reduce the size of the first ship, transforming him (the short key Cmd/Ctrl+ T). Reduce it so that it was slightly less than the window. To transform the ship proportional hold Shift and drag the corner. Rotate the image by an angle 13, 55.
Step 5
Now Flip Vertical second ship, the slope and slightly reduce its size. Press Cmd/Ctrl+ T to transform the ship. Then without applying changes, click RMB and from the drop down list, select “Flip Horizontal” or go to Edit > Transform > Flip Horizontally. Rotate the image by an angle – 12, 26. Press Enter to apply the changes.
Step 6
Now take the remaining layer is not change for altars and transfer group. To do this grab the desired layer and drag until as shown in the picture.
Step 7
Now duplicate this layer 5 times (the short key Cmd/Ctrl+ J), merge the duplicated layers, and group them already changed ships in one group (the short key Cmd/Ctrl+ G). Call it “ship” Hide interfering layers by clicking on the eye icon in the Layers panel.
Step 8
Change the rest of the ships on the same principle as the previous ones (see previous steps). Change in turn tilting, transforming each layer with the ship. Ships can put as shown or come up with your option. Here’s how I did.
Step 9
After all the changes, I remove unnecessary parts to ships appeared on the other side of the window. Because we need a realistic :) In the beginning, I added a mask to the group “Group 2” and “Ship”.
Step 10
Now select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 20 px. Hardness: 0% Opacity: 100% flow: 100%. I used s not much hard brush that there was no sharp transition edges.
Step 11
Set the background color to black by pressing D and carefully remove the parts of ships where imposed on the valve box and go beyond it.
Step 12
Here’s how I did. I also increased the size of the brush-cleaned stiffness and walked her to the contact points between the ship and fittings. Here is the result.
Step 13
Now let’s add a reflection of ships. Duplicate group “ship” (the short key Cmd/Ctrl+ J). Press Cmd/Ctrl+ T to transform and click RMB and from the drop down list, select “Flip Vertical” or go to Edit > Transform > Flip Vertical. Place the ships as shown in the figure.
Step 14
Now I changed the blend mode. Go to the Layers panel, select the list of blending modes to Soft Light, and set opacity group 60%.
Step 15
Adding the effect of fire! Because the ship combat and hunt for a hero. Create a new layer (the short key Cmd/Ctrl+ Shift + N), click on the icon in the form of a sheet in the Layers panel. It should be mentioned groups with the ships.
Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 40% flow: 100%.
Step 16
Choose a color #ad2008 and just put a few sources of fire on both sides of the ship. Then repeat the same thing, but change the brush size and color on #f2c21b and then on #f4ed33. Here’s how I did it. You cannot worry about what does not look very realistic. This element has the character of a small detail.
Step 17
Now combine the two groups with a layer of fire ships in one group (the short key Cmd/Ctrl+ G) .Here is the result conversion of ships.
Step 18
Now it’s time to add the main element – the model in the picture. Go to File> Place and in show window select file with model.
Step 19
Select Quick Selection Tool (W) in toolbar and select model. You can undo part of which allocated by mistake while holding Alt and spending on unnecessary place. Invert selection press the short key Cmd/Ctrl+ Shift + I).
Step 20
Then go to Refine Edge… in settings panel.
The first thing you need to do is change the display mode selection. To do this, click View, in the list select “Overlay”.
The next step is to remove the white background with hair. To do this, click on the brush icon in this window and spend all the white spots.
Now we remove possible white glow on model. To do this, put a tick “Smart Radius” and set such settings: Radius: 4,2px, Smooth: 12%. Apply the changes by clicking Ok.
Step 21
After applying the settings, add a mask by clicking on the mask icon in the Layers panel.
Step 22
Reduce the model, transform it (the short key Cmd/Ctrl+ T) and place it as shown in Figure.
Step 23
Now I made ??a reflection model. To make a reflection create a duplicate of the model (the short key Cmd/Ctrl+ J).
Step 24
Now flip it vertically. Go to Edit > Transform > Flip Vertical. Move reflected so that it was an accurate reflection of the model. Keep feet reflection model coincided exactly with the model. Do not place too close to the model, make a small margin.
Step 25
Now we need to transform the reflection according to the slope and the term. Press Cmd/Ctrl+ T to transform the reflection. Then without applying changes, click RMB and from the drop down list, select “Perspective”
Step 26
Change the reflection as shown in Figure. Set horizontal skew: 6,46.
Step 27
Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 100% flow: 100%. On the layer mask of reflections, remove head, hand and hair model.
Step 28
Change the blending mode for the reflection model. Go to the Layers palette and a drop-down list, select Overlay and set opacity 39%.
Step 29
I think pink hair is not very well suited to such a combat fiction. Red hair will look more stylish and it will be a focus in the picture. Proceed to repaint the hair. Create a new layer (the short key Cmd/Ctrl+ Shift+ N or page icon in the Layers panel). Change the blending mode for it to Subtract.
Step 30
Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 20px. Hardness: 0% Opacity: 100% flow: 100%. Choose a color #13e8e0.
Now carefully dyed hair model.
Step 31
I like the result! Now it is interesting! Will integrate all the layers in the model group and name it “model.” Here is the work at this stage.
Step 32
Now let us work the effect of the broken windows and bullet holes. Add the desired brush in Photoshop. If you do not know how to use the search Google J or go to the Brush panel, click on the little button settings top right corner of the window and s drop-down list, select “Load Brushes” and navigate to the brushes.
Step 33
Now create a new group name it “glass”. Place it below the group “model”. Create a new layer. Take the Gradient Tool (G). Set this kind of gradient, as shown in the figure. Set the background color to white.
Step 34
Fill the image as shown in Figure.
Step 35
Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.
Step 36
Now create bullet holes in the window. Create a new layer. Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 200 – 550px. Hardness: 0% Opacity: 100% flow: 100%
Step 37
Blue shows what other brushes I used. Put a single click a bullet hole. All other holes put tassels of this collection of brushes on this layer. Change the size and slope of the brush. Fully creative process :)
Step 38
Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.
Step 39
All I have done the same thing with the other bullet holes. That those holes on the floor of the room painted using a changes brush prospects. , I added a mask to the layers and cleaned with extra fittings, floors and windows.
Step 40
It’s completely creative process and everyone can do as he likes. I did like this. In the process. In order not to interfere with the model, I hid it.
Step 41
Now get to work on the glass fragments. Go to File > Place… and select file with glass fragments ? 1.
Step 42
Reduce the size of the glass fragments, transforming them (the short key Cmd/Ctrl+ T).
Step 43
Duplicate glass fragments 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Create another group name it “Glass” group and place the group with fragments there. This is a major group will be all the fragments. Then we apply it to the adjustment layers.
Step 44
By the same principle (see previous steps), I put the other variants of fragments. In this step, I used glass fragments ? 1, 2, 5, 7. The pictures show what layers arranged as their location in the group (sequence).
Glass fragments ? 1 (Duplicate 2 times).
Glass fragments ? 2 (Duplicate 1 times).
Glass fragments ? 5
Glass fragments ? 7 (Duplicate 3 times).
Glass fragments ? 5 (Duplicate 2 times).
Step 45
Here is a picture with all layers.
Step 46
Create another group (the short key Cmd/Ctrl+ G). Place the glass fragments ? 6 on floor there. Duplicate glass fragments 7 times (the short key Cmd/Ctrl+ J). Place them throughout the site with bullet holes. Change the size of some of the fragments, making them a bit more.
Step 47
Duplicate group (the short key Cmd/Ctrl+ J) with glass fragments ? 6. Moreover, use Move Tool (V) to move it forward a bit closer to the darkest part. Look as shown in the figure.
Step 48
Now add a large flying glass fragments. Go to File > Place… and select file with glass fragments ? 6. Create another group (the short key Cmd/Ctrl+ G) name it “Big glass”. Place the file there. Make them big, transforming them (the short key Cmd/Ctrl+ T).
Step 49
Duplicate glass fragments (the short key Cmd/Ctrl+ J) and locate duplicate in the upper left corner.
Step 51
Now select these two layers and duplicate them. Flip Horizontal duplication layers, go to Edit > Transform > Flip Horizontal. Place them in the right part of the picture.
Step 52
Select all 4 layers (hold Shift) and duplicate them (the short key Cmd/Ctrl+ J).
Then combine duplicate 4 layers one layer. To do this go to Layer > Merge layers or the short key Cmd/Ctrl+ E.
Step 53
Now, create the effect of flying glass. To do this, applicable the effect “Pinch”. Go to Filter > Distort > Pinch… and apply Amount: 50%. Click Ok.
Here’s how it looks. Blurred layer must be below all the other layers with big glass.
Step 54
Here is the whole picture at this stage.
Step 55
Now add two adjustment layers to a group with glass fragments. The first layer is a photo filter. Go to Layer > New Adjustment Layer > Photo Filter… or click on the adjustment layer icon in the Layers.
Set the settings: Filter: Cooling Filter (82). Density: 39.
Step 56
Next adjustment layers is Brightness/Contrast… Set the settings: Brightness: 82. Contrast: -50.
Step 57
How to combat fiction without weapons element? I thought that the bullets would be a good addition to the picture. I will not describe as I did one of the bullets, what you’ve downloadedJ, because it is very tedious and time consuming. Take advantage of my works, if you want :) Now get to work! Go to File > Place… and select file with bullets.
Step 58
Transform the bullet so that the big bullet half went beyond picture and add a mask to this layer.
Step 59
Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 100px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess Bullet unnecessary. Especially pay attention to the model. It should be bullets.
Step 60
Add to layer with bullets adjustment layer Black & White… with settings as shown in Figure.
Step 61
Now add to this layer black vignette. Take Elliptical Marquee Tool (M) on the toolbar and draw a large ellipse. Invert the selection (the short key Cmd/Ctrl+ Shift +I) to what you see in Figure.
Step 62
To blur the edges, click RMB on the elliptic and select from the list “Feather”. Set feather Radius: 40%.
Step 63
Now select the Paint Bucket Tool (G) on the toolbar and fill the selection black color.
Step 64
Now change the opacity to 33% of this layer. Hold down Alt and click on previous layer to get as shown in Figure.
Step 65
Select (hold Shift) and move the layer with bullets and adjustment layers subgroup with glass fragments.
Step 66
Now you need apply to correctly the shadows. To do this, create a new layer (Cmd/Ctrl+ Shift +N) the menu that appears, set the settings as shown in the figure. Use Dodge Tool (O) to draw bright light parts and use Burn Tool (O) to draw the dark areas and shadows.
Step 67
Try to maximize image contrast is achieved. Set the settings for both instruments such. Was the main model, because the atmosphere is ready.
Step 68
Here’s how I dealt light and shadow.
Step 69
Now route the light and shade for ships. Be sure to create a new layer position it as shown in the figure. To make it easier to work, hide all the layers by clicking on the competition in the eyes of the Layers panel, except for the group with the ships and facilities.
Step 70
Try to maximize image contrast is achieved. The Dodge Tool (O) and Burn Tool (O) settings remain the same. Here’s how I dealt light and shadow.
Step 71
Here is the work at this stage with all open layers.
Step 72
Now duplicate the vignettes that make for a bullet and move the very first, as shown in Figure.
Step 73
Need to create a contrast image. So, create Color Balance adjustment layer. Set settings how show on Figure.
Step 74
Note that this adjustment layer as a vignette effect on the whole picture! Here is the result after adding the adjustment layer.
Step 75
It seems to me that the work is missing something – something resembling the nanostructure :). So I decided to add a whimsical and fantastic texture. Let’s get started! Go to File > Place… and select file with texture crystal lattice.
Step 76
Now pull them almost the entire area of the picture. Move it slightly to the right.
Step 77
Duplicate the texture layer (the short key Cmd/Ctrl+ J). Now you need to rotate it on an angle 180. Go to Edit > Transform > Rotate 180.
Step 78
Move this layer to upper left corner as shown in Figure.
Step 79
Add to top layer with texture layer mask and remove the middle. Change the opacity to 50% of each layer.
Step 80
Now combine these two layers (the short key Cmd/Ctrl+ E), and add layer mask to this layer. Set Brush Tool (B) with settings: Size: 100px. Hardness: 0% Opacity: 100% flow: 100% and remove center.
Step 81
Now change the blending mode for this layer to “Divide” on Layer panel.
Step 82
Here’s how the work began to look after the addition of texture.
Step 83
It remains to add a small, but very important and beautiful detail – optical flare. Go to File > Place… and select file with optical flare (Blurry Blue By CodeDraco).
Step 84
Place it as shown in the figure. It should be approximately at the level of the hole in the window.
Step 85
Now change the blending mode for this layer to “Screen” on Layer panel.
Step 86
Here is the final result with all layers. I hope you enjoyed it!
Final Results
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